Messaging is built for Application-to-Person (A2P) traffic—messages sent from your software to users, like OTP/PIN codes, reminders, and critical notifications. [web:184][web:185]
It’s the layer your application uses to send business messages programmatically, then track what happened after sending (delivered, failed, etc.) so your systems can respond automatically. Messaging webhooks (status callbacks) are commonly used to receive delivery status changes in real time. [web:190][web:186]
Messaging is not just “send a message”—it’s how you operate critical communication reliably.
Without delivery events, teams guess and users re-try actions (extra support tickets, lower trust).
Teams repeatedly send the same updates (payment confirmation, reminder, dispatch) instead of focusing on exceptions.
OTP bursts and campaign peaks create throttling surprises and inconsistent send behavior.
If you can’t react to failure/delivery changes, you can’t auto-escalate, fallback, or update the user correctly.
Ad-hoc sending leads to inconsistent user experience and difficulty tracing what was sent and when.